Regarding making The Last of Us Part II more accessible, I had a conversation with Paul Amadeus Lane, who is part of the game’s accessibility team. The designers are working hard to make this experience playable for everyone, regardless of physical abilities.
Paul explained that the game includes adaptive shortcuts and controls designed for players who may not have the same finger dexterity as able-bodied gamers. These accessibility features ensure that no one is excluded from enjoying the game.
It’s inspiring to see gaming companies prioritizing inclusivity. Gaming should be for everyone, and accessibility features allow players of all abilities to experience the joy of video games.
Kudos to the accessibility team and to Paul for getting to test the game early!
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